Files
CyberPanel/install/openlitespeed-1.4.28/test/util/linkedobjtest.cpp
2017-12-09 22:30:10 +05:00

222 lines
7.2 KiB
C++

/*****************************************************************************
* Open LiteSpeed is an open source HTTP server. *
* Copyright (C) 2013 - 2015 LiteSpeed Technologies, Inc. *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see http://www.gnu.org/licenses/. *
*****************************************************************************/
#ifdef RUN_TEST
#include "linkedobjtest.h"
#include <util/linkedobj.h>
#include "unittest-cpp/UnitTest++.h"
SUITE(LinkedObjTest)
{
TEST(testLinkedObj)
{
LinkedObj obj1, obj2, obj3;
CHECK(obj1.next() == NULL);
CHECK(obj2.next() == NULL);
CHECK(obj3.next() == NULL);
obj1.addNext(&obj2);
CHECK(obj1.next() == &obj2);
CHECK(obj2.next() == NULL);
obj1.addNext(&obj3);
CHECK(obj1.next() == &obj3);
CHECK(obj2.next() == NULL);
CHECK(obj3.next() == &obj2);
CHECK(obj2.removeNext() == NULL);
CHECK(obj1.next() == &obj3);
CHECK(obj2.next() == NULL);
CHECK(obj3.next() == &obj2);
CHECK(obj3.removeNext() == &obj2);
CHECK(obj1.next() == &obj3);
CHECK(obj2.next() == NULL);
CHECK(obj3.next() == NULL);
obj3.addNext(&obj2);
CHECK(obj1.next() == &obj3);
CHECK(obj2.next() == NULL);
CHECK(obj3.next() == &obj2);
CHECK(obj1.removeNext() == &obj3);
CHECK(obj1.next() == &obj2);
CHECK(obj2.next() == NULL);
CHECK(obj3.next() == NULL);
CHECK(obj1.removeNext() == &obj2);
CHECK(obj1.next() == NULL);
CHECK(obj2.next() == NULL);
}
TEST(testDLinkedObj)
{
DLinkedObj obj1, obj2, obj3;
CHECK(obj1.next() == NULL);
CHECK(obj1.prev() == NULL);
CHECK(obj2.next() == NULL);
CHECK(obj2.prev() == NULL);
CHECK(obj3.next() == NULL);
CHECK(obj3.prev() == NULL);
obj1.addNext(&obj2);
CHECK(obj1.next() == &obj2);
CHECK(obj1.prev() == NULL);
CHECK(obj2.next() == NULL);
CHECK(obj2.prev() == &obj1);
obj1.addNext(&obj3);
CHECK(obj1.next() == &obj3);
CHECK(obj1.prev() == NULL);
CHECK(obj2.next() == NULL);
CHECK(obj2.prev() == &obj3);
CHECK(obj3.next() == &obj2);
CHECK(obj3.prev() == &obj1);
CHECK(obj2.removeNext() == NULL);
CHECK(obj1.next() == &obj3);
CHECK(obj1.prev() == NULL);
CHECK(obj2.next() == NULL);
CHECK(obj2.prev() == &obj3);
CHECK(obj3.next() == &obj2);
CHECK(obj3.prev() == &obj1);
CHECK(obj3.removeNext() == &obj2);
CHECK(obj1.next() == &obj3);
CHECK(obj1.prev() == NULL);
CHECK(obj2.next() == NULL);
CHECK(obj2.prev() == NULL);
CHECK(obj3.next() == NULL);
CHECK(obj3.prev() == &obj1);
obj3.addNext(&obj2);
CHECK(obj1.next() == &obj3);
CHECK(obj1.prev() == NULL);
CHECK(obj2.next() == NULL);
CHECK(obj2.prev() == &obj3);
CHECK(obj3.next() == &obj2);
CHECK(obj3.prev() == &obj1);
CHECK(obj2.remove() == NULL);
CHECK(obj1.next() == &obj3);
CHECK(obj1.prev() == NULL);
CHECK(obj2.next() == NULL);
CHECK(obj2.prev() == NULL);
CHECK(obj3.next() == NULL);
CHECK(obj3.prev() == &obj1);
obj3.addNext(&obj2);
CHECK(obj1.next() == &obj3);
CHECK(obj1.prev() == NULL);
CHECK(obj2.next() == NULL);
CHECK(obj2.prev() == &obj3);
CHECK(obj3.next() == &obj2);
CHECK(obj3.prev() == &obj1);
CHECK(obj3.remove() == &obj2);
CHECK(obj1.next() == &obj2);
CHECK(obj1.prev() == NULL);
CHECK(obj2.prev() == &obj1);
CHECK(obj2.next() == NULL);
CHECK(obj3.next() == NULL);
CHECK(obj3.prev() == NULL);
obj1.addNext(&obj3);
CHECK(obj1.next() == &obj3);
CHECK(obj1.prev() == NULL);
CHECK(obj2.next() == NULL);
CHECK(obj2.prev() == &obj3);
CHECK(obj3.next() == &obj2);
CHECK(obj3.prev() == &obj1);
CHECK(obj1.removeNext() == &obj3);
CHECK(obj1.next() == &obj2);
CHECK(obj1.prev() == NULL);
CHECK(obj2.prev() == &obj1);
CHECK(obj2.next() == NULL);
CHECK(obj3.next() == NULL);
CHECK(obj3.prev() == NULL);
CHECK(obj1.removeNext() == &obj2);
CHECK(obj1.next() == NULL);
CHECK(obj1.prev() == NULL);
CHECK(obj2.next() == NULL);
CHECK(obj2.prev() == NULL);
CHECK(obj3.next() == NULL);
CHECK(obj3.prev() == NULL);
obj2.addPrev(&obj1);
CHECK(obj1.next() == &obj2);
CHECK(obj1.prev() == NULL);
CHECK(obj2.next() == NULL);
CHECK(obj2.prev() == &obj1);
obj2.addPrev(&obj3);
CHECK(obj1.next() == &obj3);
CHECK(obj1.prev() == NULL);
CHECK(obj2.next() == NULL);
CHECK(obj2.prev() == &obj3);
CHECK(obj3.next() == &obj2);
CHECK(obj3.prev() == &obj1);
CHECK(obj1.removePrev() == NULL);
CHECK(obj1.next() == &obj3);
CHECK(obj1.prev() == NULL);
CHECK(obj2.next() == NULL);
CHECK(obj2.prev() == &obj3);
CHECK(obj3.next() == &obj2);
CHECK(obj3.prev() == &obj1);
CHECK(obj3.removePrev() == &obj1);
CHECK(obj1.next() == NULL);
CHECK(obj1.prev() == NULL);
CHECK(obj2.next() == NULL);
CHECK(obj2.prev() == &obj3);
CHECK(obj3.next() == &obj2);
CHECK(obj3.prev() == NULL);
obj3.addPrev(&obj1);
CHECK(obj1.next() == &obj3);
CHECK(obj1.prev() == NULL);
CHECK(obj2.next() == NULL);
CHECK(obj2.prev() == &obj3);
CHECK(obj3.next() == &obj2);
CHECK(obj3.prev() == &obj1);
CHECK(obj2.removePrev() == &obj3);
CHECK(obj1.next() == &obj2);
CHECK(obj1.prev() == NULL);
CHECK(obj2.prev() == &obj1);
CHECK(obj2.next() == NULL);
CHECK(obj3.next() == NULL);
CHECK(obj3.prev() == NULL);
CHECK(obj2.removePrev() == &obj1);
CHECK(obj1.next() == NULL);
CHECK(obj1.prev() == NULL);
CHECK(obj2.next() == NULL);
CHECK(obj2.prev() == NULL);
CHECK(obj3.next() == NULL);
CHECK(obj3.prev() == NULL);
}
}
#endif