/***************************************************************************** * Open LiteSpeed is an open source HTTP server. * * Copyright (C) 2013 - 2015 LiteSpeed Technologies, Inc. * * * * This program is free software: you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation, either version 3 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program. If not, see http://www.gnu.org/licenses/. * *****************************************************************************/ #ifdef RUN_TEST #include "linkedobjtest.h" #include #include "unittest-cpp/UnitTest++.h" SUITE(LinkedObjTest) { TEST(testLinkedObj) { LinkedObj obj1, obj2, obj3; CHECK(obj1.next() == NULL); CHECK(obj2.next() == NULL); CHECK(obj3.next() == NULL); obj1.addNext(&obj2); CHECK(obj1.next() == &obj2); CHECK(obj2.next() == NULL); obj1.addNext(&obj3); CHECK(obj1.next() == &obj3); CHECK(obj2.next() == NULL); CHECK(obj3.next() == &obj2); CHECK(obj2.removeNext() == NULL); CHECK(obj1.next() == &obj3); CHECK(obj2.next() == NULL); CHECK(obj3.next() == &obj2); CHECK(obj3.removeNext() == &obj2); CHECK(obj1.next() == &obj3); CHECK(obj2.next() == NULL); CHECK(obj3.next() == NULL); obj3.addNext(&obj2); CHECK(obj1.next() == &obj3); CHECK(obj2.next() == NULL); CHECK(obj3.next() == &obj2); CHECK(obj1.removeNext() == &obj3); CHECK(obj1.next() == &obj2); CHECK(obj2.next() == NULL); CHECK(obj3.next() == NULL); CHECK(obj1.removeNext() == &obj2); CHECK(obj1.next() == NULL); CHECK(obj2.next() == NULL); } TEST(testDLinkedObj) { DLinkedObj obj1, obj2, obj3; CHECK(obj1.next() == NULL); CHECK(obj1.prev() == NULL); CHECK(obj2.next() == NULL); CHECK(obj2.prev() == NULL); CHECK(obj3.next() == NULL); CHECK(obj3.prev() == NULL); obj1.addNext(&obj2); CHECK(obj1.next() == &obj2); CHECK(obj1.prev() == NULL); CHECK(obj2.next() == NULL); CHECK(obj2.prev() == &obj1); obj1.addNext(&obj3); CHECK(obj1.next() == &obj3); CHECK(obj1.prev() == NULL); CHECK(obj2.next() == NULL); CHECK(obj2.prev() == &obj3); CHECK(obj3.next() == &obj2); CHECK(obj3.prev() == &obj1); CHECK(obj2.removeNext() == NULL); CHECK(obj1.next() == &obj3); CHECK(obj1.prev() == NULL); CHECK(obj2.next() == NULL); CHECK(obj2.prev() == &obj3); CHECK(obj3.next() == &obj2); CHECK(obj3.prev() == &obj1); CHECK(obj3.removeNext() == &obj2); CHECK(obj1.next() == &obj3); CHECK(obj1.prev() == NULL); CHECK(obj2.next() == NULL); CHECK(obj2.prev() == NULL); CHECK(obj3.next() == NULL); CHECK(obj3.prev() == &obj1); obj3.addNext(&obj2); CHECK(obj1.next() == &obj3); CHECK(obj1.prev() == NULL); CHECK(obj2.next() == NULL); CHECK(obj2.prev() == &obj3); CHECK(obj3.next() == &obj2); CHECK(obj3.prev() == &obj1); CHECK(obj2.remove() == NULL); CHECK(obj1.next() == &obj3); CHECK(obj1.prev() == NULL); CHECK(obj2.next() == NULL); CHECK(obj2.prev() == NULL); CHECK(obj3.next() == NULL); CHECK(obj3.prev() == &obj1); obj3.addNext(&obj2); CHECK(obj1.next() == &obj3); CHECK(obj1.prev() == NULL); CHECK(obj2.next() == NULL); CHECK(obj2.prev() == &obj3); CHECK(obj3.next() == &obj2); CHECK(obj3.prev() == &obj1); CHECK(obj3.remove() == &obj2); CHECK(obj1.next() == &obj2); CHECK(obj1.prev() == NULL); CHECK(obj2.prev() == &obj1); CHECK(obj2.next() == NULL); CHECK(obj3.next() == NULL); CHECK(obj3.prev() == NULL); obj1.addNext(&obj3); CHECK(obj1.next() == &obj3); CHECK(obj1.prev() == NULL); CHECK(obj2.next() == NULL); CHECK(obj2.prev() == &obj3); CHECK(obj3.next() == &obj2); CHECK(obj3.prev() == &obj1); CHECK(obj1.removeNext() == &obj3); CHECK(obj1.next() == &obj2); CHECK(obj1.prev() == NULL); CHECK(obj2.prev() == &obj1); CHECK(obj2.next() == NULL); CHECK(obj3.next() == NULL); CHECK(obj3.prev() == NULL); CHECK(obj1.removeNext() == &obj2); CHECK(obj1.next() == NULL); CHECK(obj1.prev() == NULL); CHECK(obj2.next() == NULL); CHECK(obj2.prev() == NULL); CHECK(obj3.next() == NULL); CHECK(obj3.prev() == NULL); obj2.addPrev(&obj1); CHECK(obj1.next() == &obj2); CHECK(obj1.prev() == NULL); CHECK(obj2.next() == NULL); CHECK(obj2.prev() == &obj1); obj2.addPrev(&obj3); CHECK(obj1.next() == &obj3); CHECK(obj1.prev() == NULL); CHECK(obj2.next() == NULL); CHECK(obj2.prev() == &obj3); CHECK(obj3.next() == &obj2); CHECK(obj3.prev() == &obj1); CHECK(obj1.removePrev() == NULL); CHECK(obj1.next() == &obj3); CHECK(obj1.prev() == NULL); CHECK(obj2.next() == NULL); CHECK(obj2.prev() == &obj3); CHECK(obj3.next() == &obj2); CHECK(obj3.prev() == &obj1); CHECK(obj3.removePrev() == &obj1); CHECK(obj1.next() == NULL); CHECK(obj1.prev() == NULL); CHECK(obj2.next() == NULL); CHECK(obj2.prev() == &obj3); CHECK(obj3.next() == &obj2); CHECK(obj3.prev() == NULL); obj3.addPrev(&obj1); CHECK(obj1.next() == &obj3); CHECK(obj1.prev() == NULL); CHECK(obj2.next() == NULL); CHECK(obj2.prev() == &obj3); CHECK(obj3.next() == &obj2); CHECK(obj3.prev() == &obj1); CHECK(obj2.removePrev() == &obj3); CHECK(obj1.next() == &obj2); CHECK(obj1.prev() == NULL); CHECK(obj2.prev() == &obj1); CHECK(obj2.next() == NULL); CHECK(obj3.next() == NULL); CHECK(obj3.prev() == NULL); CHECK(obj2.removePrev() == &obj1); CHECK(obj1.next() == NULL); CHECK(obj1.prev() == NULL); CHECK(obj2.next() == NULL); CHECK(obj2.prev() == NULL); CHECK(obj3.next() == NULL); CHECK(obj3.prev() == NULL); } } #endif