New Update - Fusion 360 support now: OpenGL

This commit is contained in:
Steve Zabka
2021-03-04 12:09:39 +01:00
committed by GitHub
parent 5986ab0010
commit da78cb2ab2

View File

@@ -65,13 +65,14 @@ I proceeded as follows:
15.) Login with your account data
16.) Then go to preferences and in General under Graphics driver, select DirectX 9.
16.) Then go to preferences and in General under Graphics driver, select DirectX 9. <-- Don't use DirectX!_
16.) Then go to preferences and in General under Graphics driver, select OpenGL <-- This is now the best choise for Fusion 360!
17.) Close Fusion 360
18.) Run this command: winecfg -> Go to libraries -> Change these options:
18.) Run this command: winecfg -> Go to libraries -> Change these options: <-- We don't need this one, now!
d3d10core = disabled
d3d11 = native
@@ -83,18 +84,17 @@ I proceeded as follows:
20.) Now everything should work so far.
* Note: simply ignore errors that occur during installation. The installation of Fusion 360 was repeated several times to ensure that it really worked.
Note: Simply ignore errors that occur during installation. The installation of Fusion 360 was repeated several times to ensure that it really worked.
__________________________________________________________________________________________
Which workspaces I have tested:
construction (works)
animation (works)
rendering (works with problems - The problem is, when you will saving a rendered file, then you must kill Fusion 360. After this you can see a window, where you can save this file.
production (works)
- construction (works)
- animation (works)
- rendering (works with problems - The problem is, when you will saving a rendered file, then you must kill Fusion 360. After this you can see a window, where you can save this file.
- production (works) <-- NEW
Further changes to Fusion 360 will be made and further tests will be carried out as well.