Refactoring: rename modules -> pkg

Reasons to change:

1. Shorter than 'modules'
2. More generally used by other Go projects
3. Corresponds to the naming of '$GOPATH/pkg' directory
This commit is contained in:
Unknwon
2017-04-04 19:29:59 -04:00
parent 37b10666de
commit d05395fe90
138 changed files with 275 additions and 275 deletions

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// Copyright 2016 The Gogs Authors. All rights reserved.
// Use of this source code is governed by a MIT-style
// license that can be found in the LICENSE file.
package sync
import (
"sync"
)
// ExclusivePool is a pool of non-identical instances
// that only one instance with same identity is in the pool at a time.
// In other words, only instances with different identities can be in
// the pool the same time. If another instance with same identity tries
// to get into the pool, it hangs until previous instance left the pool.
//
// This pool is particularly useful for performing tasks on same resource
// on the file system in different goroutines.
type ExclusivePool struct {
lock sync.Mutex
// pool maintains locks for each instance in the pool.
pool map[string]*sync.Mutex
// count maintains the number of times an instance with same identity checks in
// to the pool, and should be reduced to 0 (removed from map) by checking out
// with same number of times.
// The purpose of count is to delete lock when count down to 0 and recycle memory
// from map object.
count map[string]int
}
// NewExclusivePool initializes and returns a new ExclusivePool object.
func NewExclusivePool() *ExclusivePool {
return &ExclusivePool{
pool: make(map[string]*sync.Mutex),
count: make(map[string]int),
}
}
// CheckIn checks in an instance to the pool and hangs while instance
// with same indentity is using the lock.
func (p *ExclusivePool) CheckIn(identity string) {
p.lock.Lock()
lock, has := p.pool[identity]
if !has {
lock = &sync.Mutex{}
p.pool[identity] = lock
}
p.count[identity]++
p.lock.Unlock()
lock.Lock()
}
// CheckOut checks out an instance from the pool and releases the lock
// to let other instances with same identity to grab the lock.
func (p *ExclusivePool) CheckOut(identity string) {
p.lock.Lock()
defer p.lock.Unlock()
p.pool[identity].Unlock()
if p.count[identity] == 1 {
delete(p.pool, identity)
delete(p.count, identity)
} else {
p.count[identity]--
}
}

49
pkg/sync/status_pool.go Normal file
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// Copyright 2016 The Gogs Authors. All rights reserved.
// Use of this source code is governed by a MIT-style
// license that can be found in the LICENSE file.
package sync
import (
"sync"
)
// StatusTable is a table maintains true/false values.
//
// This table is particularly useful for un/marking and checking values
// in different goroutines.
type StatusTable struct {
sync.RWMutex
pool map[string]bool
}
// NewStatusTable initializes and returns a new StatusTable object.
func NewStatusTable() *StatusTable {
return &StatusTable{
pool: make(map[string]bool),
}
}
// Start sets value of given name to true in the pool.
func (p *StatusTable) Start(name string) {
p.Lock()
defer p.Unlock()
p.pool[name] = true
}
// Stop sets value of given name to false in the pool.
func (p *StatusTable) Stop(name string) {
p.Lock()
defer p.Unlock()
p.pool[name] = false
}
// IsRunning checks if value of given name is set to true in the pool.
func (p *StatusTable) IsRunning(name string) bool {
p.RLock()
defer p.RUnlock()
return p.pool[name]
}

70
pkg/sync/unique_queue.go Normal file
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// Copyright 2016 The Gogs Authors. All rights reserved.
// Use of this source code is governed by a MIT-style
// license that can be found in the LICENSE file.
package sync
import (
"github.com/Unknwon/com"
)
// UniqueQueue is a queue which guarantees only one instance of same
// identity is in the line. Instances with same identity will be
// discarded if there is already one in the line.
//
// This queue is particularly useful for preventing duplicated task
// of same purpose.
type UniqueQueue struct {
table *StatusTable
queue chan string
}
// NewUniqueQueue initializes and returns a new UniqueQueue object.
func NewUniqueQueue(queueLength int) *UniqueQueue {
if queueLength <= 0 {
queueLength = 100
}
return &UniqueQueue{
table: NewStatusTable(),
queue: make(chan string, queueLength),
}
}
// Queue returns channel of queue for retrieving instances.
func (q *UniqueQueue) Queue() <-chan string {
return q.queue
}
// Exist returns true if there is an instance with given indentity
// exists in the queue.
func (q *UniqueQueue) Exist(id interface{}) bool {
return q.table.IsRunning(com.ToStr(id))
}
// AddFunc adds new instance to the queue with a custom runnable function,
// the queue is blocked until the function exits.
func (q *UniqueQueue) AddFunc(id interface{}, fn func()) {
if q.Exist(id) {
return
}
idStr := com.ToStr(id)
q.table.Lock()
q.table.pool[idStr] = true
if fn != nil {
fn()
}
q.table.Unlock()
q.queue <- idStr
}
// Add adds new instance to the queue.
func (q *UniqueQueue) Add(id interface{}) {
q.AddFunc(id, nil)
}
// Remove removes instance from the queue.
func (q *UniqueQueue) Remove(id interface{}) {
q.table.Stop(com.ToStr(id))
}