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	Gitea writes its own AppPath into git hook scripts. If Gitea's AppPath changes, then the git push will fail. This PR: * Introduce an AppState module, it can persist app states into database * During GlobalInit, Gitea will check if the current AppPath is the same as last one. If they don't match, Gitea will sync git hooks. * Refactor some code to make them more clear. * Also, "Detect if gitea binary's name changed" #11341 is related, we call models.RewriteAllPublicKeys to update ssh authorized_keys file
		
			
				
	
	
		
			58 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			58 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
// Copyright 2021 The Gitea Authors. All rights reserved.
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// Use of this source code is governed by a MIT-style
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// license that can be found in the LICENSE file.
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package appstate
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import (
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	"context"
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	"code.gitea.io/gitea/models/db"
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)
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// AppState represents a state record in database
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// if one day we would make Gitea run as a cluster,
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// we can introduce a new field `Scope` here to store different states for different nodes
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type AppState struct {
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	ID       string `xorm:"pk varchar(200)"`
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	Revision int64
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	Content  string `xorm:"LONGTEXT"`
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}
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func init() {
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	db.RegisterModel(new(AppState))
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}
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// SaveAppStateContent saves the app state item to database
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func SaveAppStateContent(key, content string) error {
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	return db.WithTx(func(ctx context.Context) error {
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		eng := db.GetEngine(ctx)
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		// try to update existing row
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		res, err := eng.Exec("UPDATE app_state SET revision=revision+1, content=? WHERE id=?", content, key)
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		if err != nil {
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			return err
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		}
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		rows, _ := res.RowsAffected()
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		if rows != 0 {
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			// the existing row is updated, so we can return
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			return nil
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		}
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		// if no existing row, insert a new row
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		_, err = eng.Insert(&AppState{ID: key, Content: content})
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		return err
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	})
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}
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// GetAppStateContent gets an app state from database
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func GetAppStateContent(key string) (content string, err error) {
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	e := db.GetEngine(db.DefaultContext)
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	appState := &AppState{ID: key}
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	has, err := e.Get(appState)
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	if err != nil {
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		return "", err
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	} else if !has {
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		return "", nil
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	}
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	return appState.Content, nil
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}
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