Files
ChanSort/source/ChanSort.Api/Model/ChannelInfo.cs
2020-08-09 14:09:08 +02:00

371 lines
11 KiB
C#

using System;
using System.Collections.Generic;
namespace ChanSort.Api
{
public class ChannelInfo
{
private const int MAX_FAV_LISTS = 16;
private string uid;
private string serviceTypeName;
private int newProgramNr;
public virtual bool IsDeleted { get; set; }
public SignalSource SignalSource { get; set; }
public string Source { get; set; }
/// <summary>
/// Index or ID of the data record
/// </summary>
public long RecordIndex { get; set; }
/// <summary>
/// logical record order (might be different from the index, like old LG TLL files with a linked list of record indices)
/// </summary>
public int RecordOrder { get; set; }
/// <summary>
/// original program number from the file, except for channels with IsDeleted==true, which will have the value -1
/// </summary>
public int OldProgramNr { get; set; }
/// <summary>
/// new program number or -1, if the channel isn't assigned a number or has IsDeleted==true
/// </summary>
public int NewProgramNr
{
get => newProgramNr;
set
{
if (value == 0)
{
}
newProgramNr = value;
}
}
public string Name { get; set; }
public string ShortName { get; set; }
public bool Skip { get; set; }
public bool Lock { get; set; }
public bool Hidden { get; set; }
public bool? Encrypted { get; set; }
public string ChannelOrTransponder { get; set; }
public string Satellite { get; set; }
public decimal FreqInMhz { get; set; }
public char Polarity { get; set; }
public int ServiceId { get; set; }
public int PcrPid { get; set; }
public int VideoPid { get; set; }
public int AudioPid { get; set; }
public int OriginalNetworkId { get; set; }
public int TransportStreamId { get; set; }
public string Provider { get; set; }
public int SymbolRate { get; set; }
public int ServiceType { get; set; }
public string SatPosition { get; set; }
public Transponder Transponder { get; set; }
/// <summary>
/// Bitmask in which favorite lists the channel is included
/// </summary>
public Favorites Favorites { get; set; }
/// <summary>
/// current number of the channel in the various favorite lists (if individual sorting is supported)
/// </summary>
public List<int> FavIndex { get; }
/// <summary>
/// original number of the channel in the various favorite lists (if individual sorting is supported)
/// </summary>
public List<int> OldFavIndex { get; }
/// <summary>
/// predefined LCN (logical channel number) assigned by TV firmware or cable/sat operator
/// </summary>
public int ProgramNrPreset { get; set; }
public bool IsNameModified { get; set; }
/// <summary>
/// A proxy channel is inserted into the current channel list when there was no match for a reference list channel
/// </summary>
public bool IsProxy => this.RecordIndex == -1;
/// <summary>
/// arbitrary information that can be shown in a UI column to assist in analyzing a file format while coding a plugin
/// </summary>
public string Debug { get; private set; }
#region ctor()
protected ChannelInfo()
{
this.OldProgramNr = -1;
this.NewProgramNr = -1;
this.FavIndex = new List<int>(MAX_FAV_LISTS);
this.OldFavIndex = new List<int>(MAX_FAV_LISTS);
for (int i = 0; i < MAX_FAV_LISTS; i++)
{
this.FavIndex.Add(-1);
this.OldFavIndex.Add(-1);
}
this.Name = "";
this.ShortName = "";
}
/// <summary>
/// Constructor for existing TV channel
/// </summary>
public ChannelInfo(SignalSource source, long index, int oldProgNr, string name) : this()
{
this.SignalSource = source;
this.RecordIndex = index;
this.RecordOrder = (int)index;
this.OldProgramNr = oldProgNr;
this.Name = name;
this.Encrypted = null;
}
/// <summary>
/// Constructor for reference list channels which no longer exist in TV list
/// </summary>
public ChannelInfo(SignalSource source, string uid, int newProgNr, string name) : this()
{
this.SignalSource = source;
this.Uid = uid;
this.RecordIndex = -1;
this.RecordOrder = -1;
this.OldProgramNr = -1;
this.NewProgramNr = newProgNr;
this.Name = name;
this.Encrypted = null;
}
#endregion
#region Uid
/// <summary>
/// The Uid is the preferred way of matching channels between the current channel list and a reference list.
/// The basic format of this string was taken from a command line tool "TllSort" for LG TVs but then expanded beyond that
/// in order to support the various file formats and the data provided in those.
/// </summary>
public string Uid
{
get
{
if (this.uid == null)
{
if ((this.SignalSource & SignalSource.MaskAnalogDigital) == SignalSource.Analog)
this.uid = "A-0-" + (int) (this.FreqInMhz*20) + "-0";
else
{
if ((this.SignalSource & SignalSource.MaskAntennaCableSat) == SignalSource.Sat)
this.uid = "S" + /*this.SatPosition + */ "-" + this.OriginalNetworkId + "-" + this.TransportStreamId + "-" + this.ServiceId;
else if ((this.SignalSource & SignalSource.MaskAntennaCableSat) == SignalSource.Antenna || (this.SignalSource & SignalSource.MaskAntennaCableSat) == SignalSource.Cable)
{
// ChannelOrTransponder is needed for DVB-T where the same ONID+TSID+SID can be received from 2 different radio transmitters, but on different frequencies/channels
this.uid = "C-" + this.OriginalNetworkId + "-" + this.TransportStreamId + "-" + this.ServiceId + "-" + this.ChannelOrTransponder;
}
else
this.uid = this.OriginalNetworkId + "-" + this.TransportStreamId + "-" + this.ServiceId;
}
}
return this.uid;
}
set { this.uid = value; }
}
#endregion
#region ToString(), Equals(), GetHashCode()
public override string ToString()
{
string nr = this.NewProgramNr != -1 ? this.NewProgramNr.ToString() : "@" + this.RecordIndex;
return nr + ": " + this.Name;
}
public override bool Equals(object obj)
{
//ChannelInfo that = obj as ChannelInfo;
//return that != null && this.Uid == that.Uid && this.OldProgramNr == that.OldProgramNr;
return ReferenceEquals(this, obj);
}
public override int GetHashCode()
{
return this.Uid.GetHashCode() + this.OldProgramNr;
}
#endregion
#region NetworkName, NetworkOperator
public string NetworkName
{
get
{
var network = LookupData.Instance.GetNetwork(this.OriginalNetworkId);
return network == null ? null : network.Name;
}
}
public string NetworkOperator
{
get
{
var network = LookupData.Instance.GetNetwork(this.OriginalNetworkId);
return network == null ? null : network.Operator;
}
}
#endregion
#region ServiceTypeName
public string ServiceTypeName
{
get { return this.serviceTypeName ?? (this.serviceTypeName = LookupData.Instance.GetServiceTypeDescription(this.ServiceType)); }
set { this.serviceTypeName = value; }
}
#endregion
#region ParseFavString()
public static Favorites ParseFavString(string value)
{
Favorites favMask = 0;
foreach (Favorites fav in Enum.GetValues(typeof (Favorites)))
{
foreach (char c in value)
{
if (c == fav.ToString()[0])
{
favMask |= fav;
break;
}
}
}
return favMask;
}
#endregion
#region AddDebug()
public void AddDebug(byte val)
{
if (this.Debug == null)
this.Debug = val.ToString("x2");
else
this.Debug += " " + val.ToString("x2");
}
public void AddDebug(ushort val)
{
if (this.Debug == null)
this.Debug = val.ToString("x4");
else
this.Debug += " " + val.ToString("x4");
}
public void AddDebug(uint val)
{
if (this.Debug == null)
this.Debug = val.ToString("x8");
else
this.Debug += " " + val.ToString("x8");
}
public void AddDebug(byte[] data, int offset, int len)
{
for (int i = 0; i < len; i++)
this.AddDebug(data[offset + i]);
}
public void AddDebug(string val)
{
if (this.Debug == null)
this.Debug = val;
else
this.Debug += " " + val;
}
#endregion
#region UpdateRawData()
/// <summary>
/// called during the saving procedure to update the external channel list data with the changes made by the user
/// </summary>
public virtual void UpdateRawData()
{
}
#endregion
#region ChangeEncoding()
/// <summary>
/// for file formats that allow characters in local code pages, this method should re-parse the raw data bytes for the given encoding
/// </summary>
/// <param name="encoding"></param>
public virtual void ChangeEncoding(System.Text.Encoding encoding)
{
}
#endregion
#region GetPosition(), SetPosition(), ChangePosition()
/// <summary>
/// Gets the new channel number in the main channel list (index=0) or the various favorite lists (1-x)
/// </summary>
public int GetPosition(int subListIndex)
{
return subListIndex == 0 ? this.NewProgramNr : this.FavIndex[subListIndex - 1];
}
/// <summary>
/// Gets the original channel number in the main channel list (index=0) or the various favorite lists (1-x)
/// </summary>
public int GetOldPosition(int subListIndex)
{
return subListIndex == 0 ? this.OldProgramNr : this.OldFavIndex[subListIndex - 1];
}
/// <summary>
/// Sets the new channel number in the main channel list (index=0) or the various favorite lists (1-x)
/// </summary>
public void SetPosition(int subListIndex, int newPos)
{
if (subListIndex == 0)
this.NewProgramNr = newPos;
else
{
this.FavIndex[subListIndex - 1] = newPos;
int mask = 1 << (subListIndex - 1);
if (newPos == -1)
this.Favorites &= (Favorites)~mask;
else
this.Favorites |= (Favorites)mask;
}
}
/// <summary>
/// Sets the original channel number in the main channel list (index=0) or the various favorite lists (1-x)
/// </summary>
public void SetOldPosition(int subListIndex, int oldPos)
{
if (subListIndex == 0)
this.OldProgramNr = oldPos;
else
this.OldFavIndex[subListIndex - 1] = oldPos;
}
/// <summary>
/// Internal helper method to adjust the main or favorite program number by a delta value
/// </summary>
internal void ChangePosition(int subListIndex, int delta)
{
if (subListIndex == 0)
this.NewProgramNr += delta;
else
this.FavIndex[subListIndex - 1] += delta;
}
#endregion
}
}