Files
ChanSort/source/ChanSort.Loader.Sony/CustomXmlWriter.cs

170 lines
4.0 KiB
C#

using System;
using System.IO;
using System.Xml;
namespace ChanSort.Loader.Sony
{
/// <summary>
/// This XmlWriter replaces some characters with Char- or Entity- references the same way
/// they are escaped in the original Sony XML files
/// </summary>
class CustomXmlWriter : XmlWriter
{
private static readonly char[] CharsToEscape = { '\'', '\"', '&', '<', '>' };
private static readonly string[] CharEntites = { "apos", "quot", "amp", "lt", "gt" };
private XmlWriter w;
private readonly bool escapeAsEntityRef; // if true, use &amp; otherwise &#34;
public CustomXmlWriter(TextWriter tw, XmlWriterSettings settings, bool useEntityRef)
{
this.w = XmlWriter.Create(tw, settings);
this.escapeAsEntityRef = useEntityRef;
}
public override void WriteString(string text)
{
int i = 0, j;
while ((j = text.IndexOfAny(CharsToEscape, i)) >= 0)
{
this.w.WriteString(text.Substring(i, j - i));
if (this.escapeAsEntityRef)
{
// => &amp;
int k = Array.IndexOf(CharsToEscape, text[j]);
this.w.WriteEntityRef(CharEntites[k]);
}
else
{
// => &#38;
//this.w.WriteCharEntity(text[j]);
this.w.WriteRaw("&#" + (int)text[j] + ";");
}
i = j + 1;
}
this.w.WriteString(text.Substring(i));
}
#region 1:1 delegation
public override void WriteStartDocument()
{
this.w.WriteStartDocument();
}
public override void WriteStartDocument(bool standalone)
{
this.w.WriteStartDocument(standalone);
}
public override void WriteEndDocument()
{
this.w.WriteEndDocument();
}
public override void WriteDocType(string name, string pubid, string sysid, string subset)
{
this.w.WriteDocType(name, pubid, sysid, subset);
}
public override void WriteStartElement(string prefix, string localName, string ns)
{
this.w.WriteStartElement(prefix, localName, ns);
}
public override void WriteEndElement()
{
this.w.WriteEndElement();
}
public override void WriteFullEndElement()
{
this.w.WriteFullEndElement();
}
public override void WriteStartAttribute(string prefix, string localName, string ns)
{
this.w.WriteStartAttribute(prefix, localName, ns);
}
public override void WriteEndAttribute()
{
this.w.WriteEndAttribute();
}
public override void WriteCData(string text)
{
this.w.WriteCData(text);
}
public override void WriteComment(string text)
{
this.w.WriteComment(text);
}
public override void WriteProcessingInstruction(string name, string text)
{
this.w.WriteProcessingInstruction(name, text);
}
public override void WriteEntityRef(string name)
{
this.w.WriteEntityRef(name);
}
public override void WriteCharEntity(char ch)
{
this.w.WriteCharEntity(ch);
}
public override void WriteWhitespace(string ws)
{
this.w.WriteWhitespace(ws);
}
public override void WriteSurrogateCharEntity(char lowChar, char highChar)
{
this.w.WriteSurrogateCharEntity(lowChar, highChar);
}
public override void WriteChars(char[] buffer, int index, int count)
{
this.w.WriteChars(buffer, index, count);
}
public override void WriteRaw(char[] buffer, int index, int count)
{
this.w.WriteRaw(buffer, index, count);
}
public override void WriteRaw(string data)
{
this.w.WriteRaw(data);
}
public override void WriteBase64(byte[] buffer, int index, int count)
{
this.w.WriteBase64(buffer, index, count);
}
public override void Close()
{
this.w.Close();
}
public override void Flush()
{
this.w.Flush();
}
public override string LookupPrefix(string ns)
{
return this.w.LookupPrefix(ns);
}
public override WriteState WriteState => this.w.WriteState;
#endregion
}
}