Files
ChanSort/source/ChanSort.Api/Utils/DataMapping.cs
Horst Beham ece2cd7e66 - improved IniFile and Mapping to better handle missing settings
- working on philips *.db/FLASH* file format (identified 3 different variations so far)
2021-09-15 10:59:05 +02:00

257 lines
6.7 KiB
C#

using System;
using System.Text;
namespace ChanSort.Api
{
public class DataMapping
{
protected readonly IniFile.Section settings;
public Encoding DefaultEncoding { get; set; }
public bool ThrowWhenAccessingUnknownSetting { get; set; } = false;
#region ctor()
public DataMapping(IniFile.Section settings, byte[] data = null)
{
this.settings = settings;
this.Data = data;
this.DefaultEncoding = Encoding.Default;
}
#endregion
#region SetDataPtr(), Data, BaseOffset
public void SetDataPtr(byte[] data, int baseOffset)
{
this.Data = data;
this.BaseOffset = baseOffset;
}
public byte[] Data { get; set; }
public int BaseOffset { get; set; }
#endregion
#region GetOffsets()
public int[] GetOffsets(string key)
{
var list= settings.GetIntList(key);
if (list == null)
return DefaultValue(key, Array.Empty<int>());
return list;
}
#endregion
#region GetMask()
public int GetMask(string key)
{
var list = settings.GetIntList(key);
if (list != null && list.Length > 0)
return list[0];
list = settings.GetIntList("mask" + key);
if (list != null && list.Length > 0)
return list[0];
return DefaultValue(key, -1);
}
#endregion
#region GetConst()
public int GetConst(string key, int defaultValue)
{
var list = settings.GetIntList(key);
if (list != null && list.Length > 0)
return list[0];
return defaultValue;
}
#endregion
public IniFile.Section Settings => this.settings;
#region Byte
public byte GetByte(string key)
{
var offsets = settings.GetIntList(key);
if (offsets.Length==0) return DefaultValue(key, (byte)0);
return this.Data[BaseOffset + offsets[0]];
}
public void SetByte(string key, int value)
{
var offsets = settings.GetIntList(key);
foreach (int offset in offsets)
this.Data[BaseOffset + offset] = (byte)value;
}
#endregion
#region Word
public ushort GetWord(string key)
{
var offsets = settings.GetIntList(key);
if (offsets.Length == 0) return DefaultValue(key, (ushort)0);
return BitConverter.ToUInt16(this.Data, BaseOffset + offsets[0]);
}
public void SetWord(string key, int value)
{
var offsets = settings.GetIntList(key);
foreach (int offset in offsets)
{
this.Data[BaseOffset + offset + 0] = (byte)value;
this.Data[BaseOffset + offset + 1] = (byte)(value>>8);
}
}
#endregion
#region DWord
public long GetDword(string key)
{
var offsets = settings.GetIntList(key);
if (offsets.Length == 0) return DefaultValue(key, (uint)0);
return BitConverter.ToUInt32(this.Data, BaseOffset + offsets[0]);
}
public void SetDword(string key, long value)
{
var offsets = settings.GetIntList(key);
foreach (int offset in offsets)
{
this.Data[BaseOffset + offset + 0] = (byte)value;
this.Data[BaseOffset + offset + 1] = (byte)(value >> 8);
this.Data[BaseOffset + offset + 2] = (byte)(value >> 16);
this.Data[BaseOffset + offset + 3] = (byte)(value >> 24);
}
}
#endregion
#region Float
public float GetFloat(string key)
{
var offsets = settings.GetIntList(key);
if (offsets.Length == 0) return DefaultValue(key, 0f);
return BitConverter.ToSingle(this.Data, BaseOffset + offsets[0]);
}
public void SetFloat(string key, float value)
{
var offsets = settings.GetIntList(key);
var bytes = BitConverter.GetBytes(value);
foreach (int offset in offsets)
{
for (int i = 0; i < 4; i++)
this.Data[BaseOffset + offset + i] = bytes[i];
}
}
#endregion
#region GetFlag
public bool GetFlag(string key, bool defaultValue)
{
return GetFlag("off" + key, "mask" + key, defaultValue);
}
public bool GetFlag(string valueKey, string maskKey, bool defaultValue)
{
int mask = settings.GetInt(maskKey);
return GetFlag(valueKey, mask, defaultValue);
}
public bool GetFlag(string valueKey, int mask, bool defaultValue)
{
if (mask == 0) return defaultValue;
bool reverseLogic = false;
if (mask < 0)
{
reverseLogic = true;
mask = -mask;
}
var offsets = settings.GetIntList(valueKey);
if (offsets.Length == 0) return defaultValue;
bool isSet = (this.Data[BaseOffset + offsets[0]] & mask) == mask;
return isSet != reverseLogic;
}
#endregion
#region SetFlag()
public void SetFlag(string key, bool value)
{
this.SetFlag("off" + key, "mask" + key, value);
}
public void SetFlag(string valueKey, string maskKey, bool value)
{
int mask = settings.GetInt(maskKey);
SetFlag(valueKey, mask, value);
}
public void SetFlag(string valueKey, int mask, bool value)
{
if (mask == 0) return;
bool reverseLogic = false;
if (mask < 0)
{
reverseLogic = true;
mask = -mask;
}
var offsets = settings.GetIntList(valueKey);
foreach (var offset in offsets)
{
if (value != reverseLogic)
this.Data[BaseOffset + offset] |= (byte)mask;
else
this.Data[BaseOffset + offset] &= (byte)~mask;
}
}
#endregion
#region GetString()
public string GetString(string key, int maxLen)
{
var offsets = settings.GetIntList(key);
if (offsets.Length == 0) return DefaultValue(key, (string)null);
int length = this.GetByte(key + "Length");
if (length == 0)
length = maxLen;
var encoding = this.DefaultEncoding;
return encoding.GetString(this.Data, BaseOffset + offsets[0], length).TrimEnd('\0');
}
#endregion
#region SetString()
public int SetString(string key, string text, int maxLen)
{
var bytes = this.DefaultEncoding.GetBytes(text);
int len = Math.Min(bytes.Length, maxLen);
foreach (var offset in settings.GetIntList(key))
{
Array.Copy(bytes, 0, this.Data, BaseOffset + offset, len);
for (int i = len; i < maxLen; i++)
this.Data[BaseOffset + offset + i] = 0;
}
return len;
}
#endregion
#region DefaultValue()
private T DefaultValue<T>(string key, T value)
{
if (this.ThrowWhenAccessingUnknownSetting)
throw new ArgumentException($"undefined setting \"{key}\" in {this.Settings}");
return value;
}
#endregion
#region HasValue()
public bool HasValue(string key)
{
var list = this.settings.GetIntList(key);
return list != null && list.Length > 0;
}
#endregion
}
}