//------------------------------------------------------------------------------ // // This code was generated by a tool. // Runtime Version:4.0.30319.42000 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace ChanSort.Loader.Philips { using System; /// /// A strongly-typed resource class, for looking up localized strings, etc. /// // This class was auto-generated by the StronglyTypedResourceBuilder // class via a tool like ResGen or Visual Studio. // To add or remove a member, edit your .ResX file then rerun ResGen // with the /str option, or rebuild your VS project. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] internal class Resources { private static global::System.Resources.ResourceManager resourceMan; private static global::System.Globalization.CultureInfo resourceCulture; [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] internal Resources() { } /// /// Returns the cached ResourceManager instance used by this class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Resources.ResourceManager ResourceManager { get { if (object.ReferenceEquals(resourceMan, null)) { global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ChanSort.Loader.Philips.Resources", typeof(Resources).Assembly); resourceMan = temp; } return resourceMan; } } /// /// Overrides the current thread's CurrentUICulture property for all /// resource lookups using this strongly typed resource class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Globalization.CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } /// /// Looks up a localized string similar to Cancel. /// internal static string Cancel { get { return ResourceManager.GetString("Cancel", resourceCulture); } } /// /// Looks up a localized string similar to The TV may incorrectly show that the import failed, but that can be ignored.. /// internal static string InfoIgnoreImportError { get { return ResourceManager.GetString("InfoIgnoreImportError", resourceCulture); } } /// /// Looks up a localized string similar to INFO: After importing the list back in your TV, unplug it and plug it back in after a few seconds.. /// internal static string InfoRestartAfterImport { get { return ResourceManager.GetString("InfoRestartAfterImport", resourceCulture); } } /// /// Looks up a localized string similar to Ignore the error and edit the list anyway. /// internal static string WarningChechsumErrorIgnore { get { return ResourceManager.GetString("WarningChechsumErrorIgnore", resourceCulture); } } /// /// Looks up a localized string similar to WARNING: There were checksum errors in the loaded list! /// ///There are 2 situations how this can happen: /// ///- TV's internal channel list is corrupted (e.g. after a firmware update) /// This can be solved by running a new channel scan or resetting the TV. /// After that export the list again and open it with ChanSort. /// Trying to edit and import the currently broken file can lead to unexpected behavior of the TV. /// ///- Bad USB-Stick (bad memory cells or incompatible file format) /// Try using a Stick <= 16GB [rest of string was truncated]";. /// internal static string WarningChecksumErrorMsg { get { return ResourceManager.GetString("WarningChecksumErrorMsg", resourceCulture); } } } }